Font rendering wrongly with _F0_VERTICAL

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ivanc
Posts: 3
Joined: 23 Sep 2018 07:01

Font rendering wrongly with _F0_VERTICAL

#1 Post by ivanc » 24 Sep 2018 08:42

Hello,

I am using the eINK click board with the PIC32MX clicker. I have the Click_eINK example code, which renders text on the screen across the short dimension when using eink_set_font(&guiFont_Tahoma_14_Regular[0], _EINK_COLOR_BLACK, _FO_HORIZONTAL);

I need to render across the long dimension, and I thought that is what _FO_VERTICAL would do. However, it instead renders backwards (i.e. mirror images) across the short dimension.

There is also a symbol _FO_VERTICAL_COLUMN, which does render across the long dimension, but it does not rotate the characters, so that is not usable.

Does anyone have a solution? Maybe a font with the characters rotated 90 degrees?

Any help appreciated.

Ivan

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filip
mikroElektronika team
Posts: 11874
Joined: 25 Jan 2008 09:56

Re: Font rendering wrongly with _F0_VERTICAL

#2 Post by filip » 05 Oct 2018 14:51

Hi,

Please, can you attach your project here ?

Regards,
Filip.

ivanc
Posts: 3
Joined: 23 Sep 2018 07:01

Re: Font rendering wrongly with _F0_VERTICAL

#3 Post by ivanc » 08 Oct 2018 04:36

I have attached a zip archive of an exported example project.

--Ivan
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